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PATH DESIGN CONCEPT

PATH DESIGN CONCEPT FOR EVOKING SENSATIONS OF REMOTENESS

Two path designs based on primary psychology research conducted in the National Parks Service, and documented in a special issue on Remoteness in the Australian landscape architecture journal KERB.

Publication Abstract: Since spatial remoteness is hard to come by, we can reverse engineer the concept of remoteness and find simple ways of assembling the built environment to evoke a sensation of remoteness that has the cognitive effect of the real thing. Using two designed situations (an experiment and an exhibit) we will see that this viewpoint provides a simple path for hacking into various subtypes of remoteness that we experience in landscape, specifically remote views through spectatorship, temporal remoteness (geologic traces of the distant past) and a sort of artificial remoteness (achieved through spatial disorientation). Finally, lessons learned from these brief case studies will suggest a process for designing remoteness in the practice of landscape architecture. (full text available here)

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 Research conducted under National Park Service Scientific Research & Collecting Permit: CUVA-2011-SCI-0014